Category dylan-intro
Some of these pages provide some background and perspective on Dylan:- Code Examples for Game/Network Programmers
- Dylan's Differing World View -- For readers who know the object-oriented paradigm but have no experience with multimethods.
- Programming Paradigms -- Introduces how to program in Dylan in the functional, object-oriented and imperative paradigms.
- Design Decisions
- Publications about Dylan
- General design principles beyond Dylan
- Why Dylan simplifies Design Patterns
- Mapping Dylan's syntax to LISP
other categories under development
- Category dylan-style -- style guidelines
- Category Engineering -- academic publications related to various engineering disciplines